CV
Education
- University of California, Los Angeles, Los Angeles, USA Visiting Scholar, Electrical and Computer Engineering May 2025 – May 2026 (Expected)
- National Taiwan University, Taipei, Taiwan Master of Science, Computer Science and Information Engineering Sep 2023 – Jun 2026 (Expected)
- FZD School of Design, Singapore Concept Design Program Feb 2019 – Jan 2020
- National Taiwan University, Taipei, Taiwan Bachelor of Science, Psychology Sep 2014 – Jun 2018
Research Experience
- HCI Research, UCLA, Los Angeles, USA Visiting Scholar Advisor: Prof. Anthony Xiang Chen May 2025 – May 2026 (Expected)
- Conducting research on human-AI collaboration and multi-agent systems for creative production workflows.
- Leading AnimAgents (CHI ‘26 under review), a stage-aware orchestration system that coordinates multi-stage animation pre-production.
- The system has been deployed in 2 professional studios to support real-world creative projects.
- Communication and Multimedia Lab, National Taiwan University, Taipei, Taiwan Research Assistant Advisor: Prof. Robin Bing-Yu Chen Jan 2024 – Jun 2026 (Expected)
- Conducted research on human-AI collaboration in professional creative workflows, developing creativity-support systems adopted by animation and game studios.
- Led multiple first-author projects including AIdeation (CHI ‘25), GenTune (UIST ‘25), and DDS (CHI ‘26 under review) focusing on human-centered generative AI, interpretability, and controllability.
- Modeling and Informatics Lab, National Taiwan University, Taipei, Taiwan Research Assistant Advisor: Prof. Tsung-Ren Huang Jan 2015 – Jun 2016
- Conducted research on differences in EEG patterns between twins performing simple cognitive tasks.
- Analyzed emotional word usage on social media platforms using sentiment analysis and linguistic feature extraction.
Publications
Under Review
- Wen-Fan Wang, Chien-Ting Lu, Jin Ping Ng, Yi-Ting Chiu, Ting-Ying Lee, Miaosen Wang, Bing-Yu Chen, Xiang “Anthony” Chen. AnimAgents. Under review at CHI 2026.
- Wen-Fan Wang, Tsai-Hsuan Lin, Chi-Lan Yang, An-Ru Cheng, Bing-Yu Chen. Decompose-Demonstrate-Simulate. Under review at CHI 2026.
- Pin-Chun Lu, Wen-Fan Wang, Che-Wei Wang, Ting-Ying Lee, Tsai-Hsuan Lin, Duo-Jie Hsiao, Che-Han Hsieh, Yu-Ting Tseng, Neng-Hao Yu, Mike Y. Chen. MoveTogether. Under review at CHI 2026.
Published
- Wen-Fan Wang, Ting-Ying Lee, Chien-Ting Lu, Che-Wei Hsu, Nil Ponsa Campanyà, Yu Chen, Mike Y. Chen, Bing-Yu Chen. GenTune: Toward Traceable Prompts to Improve Controllability of Image Refinement in Environment Design. Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology (UIST ‘25).
- Wen-Fan Wang, Chien-Ting Lu, Nil Ponsa Campanyà, Bing-Yu Chen, Mike Y. Chen. AIdeation: Designing a Human-AI Collaborative Ideation System for Concept Designers. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI ‘25).
- Wen-Fan Wang, Ting-Ying Lee, Tsai-Hsuan Lin, Duo-Jie Hsiao, Che-Han Hsieh, Yu-Ting Tseng, Lo Yi-Chun. Wandering Spirit: Exploring Cooperative Mixed-Reality Gameplay with Shared Physical Props. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ‘25), Student Game Competition, First Place.
- A.Y.H. Tseng, Wen-Fan Wang, Bing-Yu Chen. SegAnimeChara: Segmenting Anime Characters Generated by AI. Proceedings of ACM SIGGRAPH 2023 Posters.
Professional Experience
- Moonshine Studio, Taipei, Taiwan Acting Technical Lead Jan 2022 – Aug 2022
- Led the design and development of Extended Reality (XR) systems in Unreal Engine, enabling real-time synchronization between live-action and virtual environments.
- Deployed across major productions including the 2022 Mayday New Year’s Eve Concert, Hero Jay Chou League of Legends 11th Anniversary (2022), and projects for clients such as ASUS and ACER.
Technical Artist Feb 2021 – Jan 2022
- Experienced in virtual production with a focus on computer vision, real-time composition, and Unreal Engine tool development (shaders and plugins).
- Contributed to major productions including the Gamania Virtual Idol Festival (2021), JJ Sanctuary Finale (2021), the KKBOX Online Concert (2021), the Gold Leaf TV series (2020), and VR documentary Missing Pictures Episode 2.
Environment Artist Jun 2020 – Feb 2021
- Designed and produced 3D environments in Blender and Unreal Engine for concerts, music videos, commercials, and product launches.
- Delivered 8 large-scale virtual production projects from concept to final execution.
Honors & Awards
- First Place, Student Game Competition, CHI ‘25 EA (Wandering Spirit)
- Google Research Gift East Asia Student Travel Grant, ($1500)
- NSTC Overseas Conference Travel Grant, ($1000)
Academic Service
- Reviewer, ACM CHI ‘26 (Outstanding Review Recognition x2)
- Panelist, UIST ‘25 Workshop on Facilitating Longitudinal Interaction Studies of AI Systems
Skills
- Languages: Mandarin; English (IELTS Overall 8 / R 8.5, L 8.5, W 7, S 7)
- Programming: C++, Python, JavaScript
- Development Frameworks: Unreal Engine, Unity, OpenCV, AutoGen, PyTorch, Flask
- Research Methodologies: User studies (quantitative / qualitative), Field Deployment, Virtual Reality, Augmented Reality
- Design Tools: Adobe Photoshop, Blender, SketchUp, ProCreate
